

We thought the second Cactus McCoy game would go a lot faster since it was similar to the first game, but we added so many new elements that it took just as long as the first!
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When we develop brand-new games for a new series there is some extra work involved, so they may take around 3 or 4 months! The first Cactus McCoy game took over 3 months to develop, and even though we could use some code and level editors from our previous games, the game had a brand new way of fighting and exploring that took some time to fine-tune until it was ready.

We also try to keep adding new elements to the series like mini-games, decorating, and custom workers, so each of these add some extra time for development.
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Some elements of gameplay don’t take long since they stay pretty similar (like taking orders and handling tickets), but we spend a lot of time working on how to turn the food’s preparation into something fun to play. It really varies for each game, and depends on how many new things we’re adding and if it’s a brand-new title - though sequels can also take a long time! For one of Papa’s Gamerias, it generally takes anywhere from 6 to 12 weeks of working full-time on the game before it’s ready to release.
How long does it take to make one of your games? If you have any other questions, click the “Ask a Question!” button at the bottom of the blog! We love making side-scrolling platformers as much as we love playing them! We do plan on making more down the road, although nothing quite as massive as Remnants of Skystone. Technically, Papa Louie: When Pizzas Attack was our first platformer. Your first game, Remnants of Skystone was probably the best platformer I’ve played, the cactus games were decent. The three worlds in the game are actually much larger than we planned as well - the entire game was originally only going to be the size of the first world! Unfortunately there’s not much closure to the story, we wish the final missions had wrapped things up a bit better. Initially we were planning on 4 worlds, but Kongregate and ourselves struck a deal that instead of a fourth world, we would develop a subscription model into the game with more stat adjustments, extra attacks and other incentives. We consider Remnants of Skystone finished. When will you finish Remnants of Skystone? That name was later simplified to just Flipline Studios. After we graduated, we realized that Flipline Design sounded a little to rhyme-y, and decided on Flipline Interactive Design Studios, Flipline IDS for short. We had a long list of potential names that we came up with, and after a week or so of thought, we settled on Flipline. We were planning on doing a large majority of web design work, so the initial criteria for the company name was that it had to rhyme with “design”, sound dynamic, and have a. While in college, we came up with the name for the company. Why did you call the company Flipline Studios?
